![]() If you blink or stop looking at it, it will get closer until it manages to get close enough to snap the player’s neck. This mechanic is directly tied to SCP-173 who operates based on whether or not the player can see them. Throughout the entirety of the playthrough, the blink meter will gradually decrease and eventually force the player to blink, though the player can also blink on command. ![]() One of the characteristics of gameplay is the blink meter. The game plays from a first-person perspective with the player directly in control of D-9341, being able to walk and sprint in any direction. During gameplay, the player roams the facility while being pursued by multiple SCPs and MTF units, which must be avoided in order to not die. The player controls a disposable test subject, referred to as D-9341, as they attempt to escape an underground research and containment facility amidst a breach of its numerous anomalies, known as SCPs. The game was released digitally on April 15, 2012, for download and was supported with digital content updates until its most recent update 1.3.11 on July 29, 2018. The game has a procedurally generated environment featuring multiple anomalies/SCPs from the SCP Wiki. The goal of the game is to escape from the facility as the role of said test subject during a breach of these anomalies while also avoiding the Foundation’s Military Force (the Mobile Task Force often mentioned as MTF Epsilon-11 “Nine Tailed Fox") that are sent in to contain them. The player takes the role of a human test subject, also known as a Class-D in the Community, and is imprisoned in an underground testing facility devoted to containing and studying anomalous entities and artifacts known as SCPs. In the future, SCP-1079's full effects will be showcased on the FPS arms.SCP – Containment Breach is an indie horror video game developed by Joonas "Regalis" Rikkonen based on fictional stories from the SCP Foundation collaborative writing wiki.There is a very low chance that SCP-1079 will heal the player rather than damage them. Upon a third consumption, the effects will remain the same, but more intense music will play and the player begins to lose 2% health until they die. Upon a second consumption, the previous effects are more intense and result in the player losing 15% health. ![]() When the effects go away, the player loses 5% health. Upon consumption, the player's screen will be tinted pink and light amplified while music plays along with popping sounds. When right clicked, the option to use it is provided. SCP-1079 is found in its containment chamber. After standardized animal testing was conducted, it was found that SCP-1079's effect scales with the consumer's body mass. Exsanguination is compounded by foam collecting in the lungs of the consumer. Death by exsanguination occurs in 95% of subjects who have consumed 4 or more candies in one sitting. The volume of blood secreted increases exponentially as more pieces are consumed bubbles form in the subject's blood as a consequence of the SCP's intended function, causing the subject's blood to boil. ![]() The total volume of blood secreted in this way is typically from 30-50 mL and does not pose an immediate health risk. Ten to fifteen seconds later, the subject's own blood is secreted as pink, bubblegum-scented foam from the subject's pores on their abdomen, arms and back. ![]() Human subjects report tingling sensations immediately after the consumption of SCP-1079. In addition, it lists negative percent daily values of several nutrients, vitamins, and minerals, none of which are present in SCP-1079. The label on each packet provides the name of the product, and two warnings "Not suitable for children under 3 years", and "Only one sweet is to be taken per sitting". Currently, the Foundation has █ crates of SCP-1079 in containment, originally containing 64 packets each. SCP-1079 is the designation given to a number of sweets brightly labelled "Dr. ![]()
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